![]() ![]() Reason: More detail about ovens / other fire traps. You can help RimWorld Wiki by expanding it. Molotov cocktails have no quality - every set of molotovs will have the same stats, regardless of the skill of the crafter. They cannot be smelted in an electric smelter. The explosion deals 10 Flame damage in a 2.66 tile radius around itself. The cocktails will spark and emit a hissing sound shortly before exploding some time later. When damaged with Flame damage, they may explode. Pyromaniac pawns equipped with molotov cocktails will have a +5 Pyromaniac has incendiary weapon mood buff. Pawns on fire will run wildly and are unable to attack. The impact will create chemfuel puddles, which will then ignite and burn, causing general fires. ![]() Aiming time effects still apply, however.įlame damage will possibly ignite pawns. This means Shooting skill, shooting accuracy, and health of the grenadier is irrelevant. With a forced miss radius of 1.9 tiles, an unobstructed molotov always lands within 1 grid tile (including diagonals) of the target. They are thrown from a very short range of 12.9 tiles and have moderate aiming time they explode immediately on landing. Molotovs deal 10 Flame damage in a 1.1 tile radius. When choosing a target, a circular zone will generate to indicate range, then another 3x3 indicator with a circular center will become the aiming spot. They are blocked by walls, but the blast ignores cover. They take up the weapon slot and will not run out of ammo.
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